The official description promises 50+ shiny, realistic cars and 5+ Car Edits. It does not name the roster or the edit categories. A careful pass through public guides also fails to produce a stat table that is safe to copy: pages either refuse to invent one or name a single car inside a personal story. This wiki does not turn that into a catalog.
How a car becomes useful
- It comes out of a lucky crate.
- You add it to the collection.
- Its value, for progression, is the money per second it shows on the wall, plus whatever a wash does to that number for 12 hours.
- You replace it when PLACE BEST or your own comparison shows a higher earner.
There is no documented player trading price list. Do not pay another player based on a value chart from outside the game.
Edits
Five or more edit types are promised and not enumerated. Open the edit control on a car you already own and read the categories the beta actually shows. Edits are not described as changing race stats or crate luck. Their likely future use is Car Shows, which is still an inference.
Car Shows
The description says Car Shows (soon). No date, score, or reward is attached. The event note stays at that official status. When a show UI appears, check whether washed or edited cars are the entry. Until then, do not buy anything "for the show."
Shiny
The description's shiny line is about the roster's look. A September guide also talks about filling a lot of 50 or more shiny cars. That matches the official count as a collection goal, not as a second drop table. If your client shows a shiny tag on a car, trust the tag you see. This page will not assign shiny rates.
